| Author |
Thread Statistics | Show CCP posts - 12 post(s) |

Tyberius Franklin
Federal Navy Academy Gallente Federation
245
|
Posted - 2012.07.26 03:44:00 -
[1] - Quote
Herr Wilkus wrote:Nope, this Big Bad Wolf will probably go back to ganking haulers. (until Crimewatch kills that profession off) What part of proposed crimewatch changes prevents hauler ganking? |

Tyberius Franklin
Federal Navy Academy Gallente Federation
245
|
Posted - 2012.07.26 03:51:00 -
[2] - Quote
Zagdul wrote:Gone are the days where EVE is a dangerous place. I seem to have missed the part when they made all player ships immune to damage. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
245
|
Posted - 2012.07.26 03:55:00 -
[3] - Quote
Pipa Porto wrote:The balance to the Nado and Dessie Buff was the Insurance nerf. Kinda depends on how CCP looks at it. If insurance removal was designed to put ganking in the place that they thought it should probably have originally been when looking back, then that change doesn't need a counter as it was setting something strait that they decided shouldn't have been, leaving only the plus for gankers that is the improved ganking tools. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
245
|
Posted - 2012.07.26 05:26:00 -
[4] - Quote
Richard Desturned wrote:i remember when a couple of dudes in frigates kept a proteus tackled long enough for us to arrive and murder it
clearly two dudes in 500k isk ships deciding the fate of a 2bn isk ship is totally unfair If in a different security, different engagement rules and irrelevant to the situation being discussed. If the frigates were able to trick the proteus into engaging then the proteus chose to engage and irrelevant to the situation being discussed. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
245
|
Posted - 2012.07.26 05:37:00 -
[5] - Quote
Pipa Porto wrote: People don't throw away Isk on Suicide ganking like miners seem to think they do. It's done for profit, and Suicide Ganking has always been done for profit (whether Freighters, Industrials, or Barges).
To be fair, either you are mistaken or some of your peers are lying. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
245
|
Posted - 2012.07.26 05:47:00 -
[6] - Quote
Pipa Porto wrote:Tyberius Franklin wrote:Pipa Porto wrote: People don't throw away Isk on Suicide ganking like miners seem to think they do. It's done for profit, and Suicide Ganking has always been done for profit (whether Freighters, Industrials, or Barges).
To be fair, either you are mistaken or some of your peers are lying. Goonswarm Propaganda not being totally accurate about their motives? Whaaaaaa???  Anyway, I will qualify it. It's only done on a large scale for profit. How many not-for-profit Freighter ganks happen? It's not simply limited to the words of Goonswarm, perhaps zealous individuals that believe the propaganda? But then that still makes it true even if self fulfilling. Also in the case of freighters the damage necessary to kill the base hull will cost well beyond the rewards the wreck will leave. The same isn't true of any of the current exhumers. So perhaps that is a bad example. Maybe transport ships? |

Tyberius Franklin
Federal Navy Academy Gallente Federation
245
|
Posted - 2012.07.26 05:50:00 -
[7] - Quote
Richard Desturned wrote:Tyberius Franklin wrote:Richard Desturned wrote:i remember when a couple of dudes in frigates kept a proteus tackled long enough for us to arrive and murder it
clearly two dudes in 500k isk ships deciding the fate of a 2bn isk ship is totally unfair If in a different security, different engagement rules and irrelevant to the situation being discussed. If the frigates were able to trick the proteus into engaging then the proteus chose to engage and irrelevant to the situation being discussed. not really, because by this logic you'll be equally safe in an 0.5 system as you would in a 1.0 In either a 1.0 or an 0.5 the frigates wouldn't be free to engage for any length of time without some for of aggression or kill rights and even then they only held it so help could arrive. This isn't a fair comparison to a suicide gank or the balancing mechanics behind one. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
245
|
Posted - 2012.07.26 05:54:00 -
[8] - Quote
Pipa Porto wrote: Soundwave just said that he wanted to make sure Suicide Gankers have to pay more than their prey loses. Pointing out that that is silly is perfectly valid.
It isn't relevant because the situation being discussed wasn't a suicide gank and as such soundwaves statement doesn't apply. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
245
|
Posted - 2012.07.26 05:58:00 -
[9] - Quote
Pipa Porto wrote: The new Skiff's going to have 2/3rds the EHP of a Freighter.
How many properly tanked Hulks do you see in lossmails in 1.0 space (where you need 3 Nados at a cost of 200m)?
So then we go back to my original statement, either you are mistaken or those who say they do gank regardless of profit will be exposed for the truth of their actions. I'm not making a judgement either way, but both can't be true. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
246
|
Posted - 2012.07.26 06:06:00 -
[10] - Quote
Pipa Porto wrote:Tyberius Franklin wrote:Pipa Porto wrote: Soundwave just said that he wanted to make sure Suicide Gankers have to pay more than their prey loses. Pointing out that that is silly is perfectly valid.
It isn't relevant because the situation being discussed wasn't a suicide gank and as such soundwaves statement doesn't apply. Ok, replace 2B Proteus with 300m Hulk, and 500k Frigate with 5m Catalysts. Tell me, why should Exhumers have protection explicitly related to their cost when nothing else does? Is the Active tanked Tengu up next for a buff? It can be one volleyd by a 70m Tornado when it's hull+subs cost at least 300m. Soundwave apparently, but on a side note I'm not sure cost and performance can ever be segregated as we place a great deal of value in specialization and superiority as players.
As to your comparison, how does the EHP of an purely active tengu compare to a purely active tanked hulk? The goal can't be centered around isk for isk anyways as ships with high EHP roles but lesser costs make that impossible as well as the fact that even in the same role EHP doesn't scale with cost. Best you can do is decide a cost that a certain type of ship can be killed at and set EHP and fitting accordingly.
I just think it was a poor choice of words on soundwaves part that shouldn't be interpreted quite so literally, but I could be wrong. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
246
|
Posted - 2012.07.26 06:20:00 -
[11] - Quote
Pipa Porto wrote:His wording is pretty clear. There is still quite a bit of room for interpretation. When I read it I took it as hull for hull, not counting variables including fit and cargo. But as I said before, I could be mistaken.
Pipa Porto wrote:Deciding on a cost to gank is fine (that's basically what a Freighter's EHP is). But there's no reason it should have anything to do with the cost of the ship. It shouldn't (and doesn't even in the hulk's case with similar costing ships). Your illustration proves that. Maybe what we have is more of a response to the social evolution of the game then. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
246
|
Posted - 2012.07.26 06:28:00 -
[12] - Quote
Richard Desturned wrote:Tyberius Franklin wrote:Pipa Porto wrote:His wording is pretty clear. There is still quite a bit of room for interpretation. When I read it I took it as hull for hull, not counting variables including fit and cargo. But as I said before, I could be mistaken. Pipa Porto wrote:Deciding on a cost to gank is fine (that's basically what a Freighter's EHP is). But there's no reason it should have anything to do with the cost of the ship. It shouldn't (and doesn't even in the hulk's case with similar costing ships). Your illustration proves that. Maybe what we have is more of a response to the social evolution of the game then. there is literally no way to make it cost as much as a Hulk to suicide gank a Hulk because there is no across the board damage/cost ratio for ships because of the diminishing returns aspect of the game a Vindicator may be substantially more powerful than a Megathron, but even though it costs 10x as much, it does not perform 10x as well Let me clarify, in this case it would be the potential reward of the gank based on the hull alone, not the cost. In the case of T2 salvage this can set a high bar for exhumers.
All that aside I do wish the hulk had actually been left alone base HP wise and the focus shifted abit to just enhancing fittings. would be much more interesting IMHO. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
246
|
Posted - 2012.07.26 06:49:00 -
[13] - Quote
Pipa Porto wrote:A lot of stuff. I don't fundamentally dissagree with what you've said here, but it doesn't change the idea of a base EHP cost to perform a gank, which is clearly what they have in mind. This is a penalty for doing what you did, regardless of if the person you did it to allowed it to happen or not. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
251
|
Posted - 2012.07.26 20:09:00 -
[14] - Quote
Richard Desturned wrote:Lin-Young Borovskova wrote:Bot argument is a false argument and goes against and makes fools of gankers rather than suit their arguments. yeah nobody bots in hisec The efforts against bots come in the form of banning bots. Also it's entirely possible and probable that a number of non-botting players will take advantage of these changes. Despite their presence, bot are a non issue in this argument. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
251
|
Posted - 2012.07.26 20:12:00 -
[15] - Quote
Richard Desturned wrote:Tyberius Franklin wrote:The efforts against bots come in the form of banning bots. Also it's entirely possible and probable that a number of non-botting players will take advantage of these changes. Despite their presence, bot are a non issue in this argument. even though many of the hypocrites in this thread want local removed from nullsec because of bots lmao Calling "bots" isn't a good justification for any change. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
253
|
Posted - 2012.07.26 21:53:00 -
[16] - Quote
Richard Desturned wrote:also go find me an amarr battleship fit that can fit a full rack of t2 tachyons while having a tank that isn't abysmal
oracles don't count because their tank is abysmal by design So what you are saying is that we need a short range higher yield ice miner to allow an alternative like amarr BS have? |

Tyberius Franklin
Federal Navy Academy Gallente Federation
254
|
Posted - 2012.07.27 01:02:00 -
[17] - Quote
Herr Wilkus wrote:Step 13: Crimewatch (major nerf to hauler/freighter ganking and ninjas) I can see ninjas(thieves) getting a nerf, but how are hauler gankers affected?
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
254
|
Posted - 2012.07.27 01:24:00 -
[18] - Quote
Herr Wilkus wrote:Excellent point Yeah, I can see how that would be far less than ideal. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
257
|
Posted - 2012.07.28 03:02:00 -
[19] - Quote
James Amril-Kesh wrote:Exhumers HAD a role... Skiff was for mercoxit, Mackinaw for ice, and Hulk for general purpose mining. The Hulk can also be tanked sufficiently to discourage ganking as is on Tranquility. They can also do any number of other things to mitigate their risk.
With this change these techniques are pointless and miners are simply safe by default. How you people manage to believe this isn't dumbing down the game I will never understand. This change also doesn't make anything more difficult for gankers (merely more expensive) but significantly easier for miners. Barges didn't, but it should be clear that CCP wasn't happy with the idea of 2 of 3 ships dedicated only to limited cases. And considering the primary difficulty of mining is securing your ship from being destroyed, by active piloting or profit prohibitive EHP, if it isn't any harder for gankers, it isn't any easier for miners. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
258
|
Posted - 2012.07.28 03:16:00 -
[20] - Quote
La Nariz wrote:Lin-Young Borovskova wrote: No need to be an expert to realise a simple buff to some "pixels" will not and suddenly make bots be smarter. Thinking or pretending the other way around is just being idiot, paranoid, lacking totally of software knowledge (this is harder than be able to count up to 3) and talking out of an hairy pubbie arse.
Since you're such a smart hairy assed pubbie does buffing the most easily botted profession make botting easier or harder? You haven't explained why the bot argument is a bad one yet either internet security expert who graduated from MIT magna *** laude. Penalizing bots should not be prioritized over giving non-botting players (AFK or otherwise) wider and more relevant choices. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
258
|
Posted - 2012.07.28 03:28:00 -
[21] - Quote
James Amril-Kesh wrote:Then CCP clearly doesn't follow their own stated intent as exhumers are T2 ships and are therefore supposed to be specialized. I agree insofar as T1 barges are concerned.
The ganker places an unwritten value on what they're willing to spend, regardless of if they gank for the profit or for the lulz. This is the trade off and it's different for each person. The fact remains that the higher total cost of a gank, the less gankers there will be. Miners could do this themselves, but they've whined and cried and now CCP is caving and has decided to coddle the hisec carebear masses. This is probably not so much about specialization (beyond tank, self sustainability and yield being specializations of a type) as it is about addressing a lack of utilization for certain hulls, something they have been advocating since fanfest. The issue also lies in that the exhumers, as specialized evolution of T1 barges, would be expected to retain whatever differentiation the T1 variants have.
Basically if the T1 barges need it to be comparatively relevant, the T2's get it by default. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
258
|
Posted - 2012.07.28 03:56:00 -
[22] - Quote
La Nariz wrote:Tyberius Franklin wrote:La Nariz wrote:Lin-Young Borovskova wrote: No need to be an expert to realise a simple buff to some "pixels" will not and suddenly make bots be smarter. Thinking or pretending the other way around is just being idiot, paranoid, lacking totally of software knowledge (this is harder than be able to count up to 3) and talking out of an hairy pubbie arse.
Since you're such a smart hairy assed pubbie does buffing the most easily botted profession make botting easier or harder? You haven't explained why the bot argument is a bad one yet either internet security expert who graduated from MIT magna *** laude. Penalizing bots should not be prioritized over giving non-botting players (AFK or otherwise) wider and more relevant choices. How exactly does homogenizing mining ships give non-botting players wider more relevant choices? Its like saying you can pick door 1, 2, 3, or n but the same thing is behind each one. I wasn't aware that considerable differences in tank yield and hold were the same thing behind each one. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
258
|
Posted - 2012.07.28 05:15:00 -
[23] - Quote
Going from initial stats:
HP: Shield/Armor/Hull
Hulk: 2500/2300/2700 < Between cruiser and BC lvl shield w/ 4 mid slots Mackinaw: 4000/3700/4300 < Ferox level shield w/ 4 mids Skiff: 6500/5500/6000 < Shield values similar to a Scorpion w/ 5 mids
Similar fitting constraints, but the higher base HP of the smaller ships ensures that the benefits are proportionally greater from skills and resist mods, widening the gap. Also add to that the fact of not needing additional miners to count against fitting costs for the smaller ships.
Cargo/Ore bay Hulk: 500/7500 Mackinaw: 350/25000 (+10% ore hold per mining barge skill level, so an automatic 37.5k by the tome you can board the ship) Skiff: 350 / 17500
The skiff can hold more than twice that of a hulk, and the mack 5 times as much as a hulk including bonuses necessary to train the ship. These are significant differences rivaling those of many T1 hauler line upgrades proportionally.
Edit: All that said I think we're being rather premature as these numbers reek of unbalanced, non-final seed values, though they give a good indication of the intended direction and quite possibly proportional benefits of each hulls feature attribute. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
258
|
Posted - 2012.07.28 16:53:00 -
[24] - Quote
La Nariz wrote:Smohq Anmirorz wrote:
Saying that they are homogenizing mining ships doesn't make it so. They are doing the opposite of what you suggest.
Saying that they are not homogenizing mining ships doesn't make it so. They are doing the opposite of what you suggest. Oh look I can make a blatant statement without proof too. Numbers have already been posted for you refuting you claim of homogenization. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
258
|
Posted - 2012.07.28 17:13:00 -
[25] - Quote
Richard Desturned wrote:stoicfaux wrote:Richard Desturned wrote: those who unsub because they can't stand getting ~griefed~ will unsub for some other reason
this game is not for everyone
Right. And when CCP tallies the votes (aka subs,) who do you think has a bigger voice? The high-sec gankers? Or the high-sec miners? I think it's pretty obvious that CCP values the miners' concerns over the high-sec gankers' concerns. The real question is: will the high-sec gankers unsub over the mining ship changes? Because, you know, this game isn't for everyone. they won't, they'll adapt, like the miners have routinely failed to on the other hand, the miners will unsub for other reasons, such as another wow clone they can give $15/mo to or getting scammed the only way to adapt this game for the crowd in question is to completely throw away everything that keeps the people who actually love this game subscribed If mining is such a revolving door of subs, how are there enough of them here for this to matter and for this conversation to even be happening? |

Tyberius Franklin
Federal Navy Academy Gallente Federation
258
|
Posted - 2012.07.29 05:34:00 -
[26] - Quote
Mukuro Gravedigger wrote:As an old school miner that used to mine with a pretty paper thin ship, once events like Hulkaggeddon were to be a daily affair, I went about to learn skills to help defend myself. Now CCP is making these changes to help those that are unwilling to help themselves - story of my life. Those that were unwilling to tank before will still die thinking the newly buffed (if it remains that way after revisions) natural HP of the ship should keep them safe. And your adaptations will still make you a less desirable target, only then even more so than now. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
259
|
Posted - 2012.07.29 20:04:00 -
[27] - Quote
La Nariz wrote:They're made by ORE and are noncombat ships so why would they need resists? You can't tell me belt rats are that threatening. For tanking ganks hopefully to the point that gankers move on to someone else obviously. Also like all the other ships in game they have trouble doing their job as a wreck. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
259
|
Posted - 2012.07.29 20:14:00 -
[28] - Quote
baltec1 wrote:Tyberius Franklin wrote:La Nariz wrote:They're made by ORE and are noncombat ships so why would they need resists? You can't tell me belt rats are that threatening. For tanking ganks hopefully to the point that gankers move on to someone else obviously. Also like all the other ships in game they have trouble doing their job as a wreck. Thankfully they can do this job. I'll take your word for it. I don't mine but for me a 30k EHP tengu felt too squishy and I don't have the confidence to say I can always get out of it in a ship that combat capable. The confidence doesn't get any better with the idea of being in a hulk and neither does the EHP. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
259
|
Posted - 2012.07.29 20:15:00 -
[29] - Quote
baltec1 wrote:Vaerah Vahrokha wrote:baltec1 wrote:Tyberius Franklin wrote:La Nariz wrote:They're made by ORE and are noncombat ships so why would they need resists? You can't tell me belt rats are that threatening. For tanking ganks hopefully to the point that gankers move on to someone else obviously. Also like all the other ships in game they have trouble doing their job as a wreck. Thankfully they can do this job. You should try flying a current retriever in a low SP character. Triple 0.6 sec frigs seriously risk to kill you - even shield repairing - before you warp away. You know, the game as also to cater to those so despised and spat in face newbies. The new retriver doesnt have that issue. This is the retriever that many of your peers are saying isn't necessary and shouldn't exist. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
259
|
Posted - 2012.07.29 20:39:00 -
[30] - Quote
baltec1 wrote:Dave stark wrote:
survey scanner and mlus.
Blah those are optional extras. That's one thing I don't quite get, that mining ships are pretty near the only ships not expected to use modules that enhance their primary function to be viable. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
259
|
Posted - 2012.07.29 20:46:00 -
[31] - Quote
Dave stark wrote:Tyberius Franklin wrote:baltec1 wrote:Dave stark wrote:
survey scanner and mlus.
Blah those are optional extras. That's one thing I don't quite get, that mining ships are pretty near the only ships not expected to use modules that enhance their primary function to be viable. this is because when you fit a combat ship there are 4 things you can fit. more dps, tank, or utility (webs, scram all that ****). with a mining ship you only have yield and tank, and you can't fit both because of the lack of cpu on ships. No, I fully understand that, what I don't, to state it more clearly is why people are so opposed to the idea of balance in a fit without one aspect failing to be at all effective. In this case an exhumer's tank unless every non-high slot is dedicated to it. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
259
|
Posted - 2012.07.29 20:51:00 -
[32] - Quote
baltec1 wrote:Tyberius Franklin wrote:baltec1 wrote:Dave stark wrote:
survey scanner and mlus.
Blah those are optional extras. That's one thing I don't quite get, that mining ships are pretty near the only ships not expected to use modules that enhance their primary function to be viable. Tell that to my Impel. Impel + DCU EHP > All mid/low/rig slot tank EHP on an exhumer.
Edit: Double actually while still having 2 free lows for expanders and not using the rig slots. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
259
|
Posted - 2012.07.29 21:05:00 -
[33] - Quote
baltec1 wrote:Tyberius Franklin wrote: Impel + DCU EHP > All mid/low/rig slot tank EHP on an exhumer.
Edit: Double actually while still having 2 free lows for expanders and not using the rig slots.
Those expanders reduce the tank. Filled in those slots with expanders, 55k EHP, no rigs so can get better. Hulk I can get to just under 30k (must be doing something wrong as I'm missing ~2-3k from what most are stating it can have). No boosts/Implants on either. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
259
|
Posted - 2012.07.30 03:52:00 -
[34] - Quote
La Nariz wrote:Tyberius Franklin wrote:La Nariz wrote:They're made by ORE and are noncombat ships so why would they need resists? You can't tell me belt rats are that threatening. For tanking ganks hopefully to the point that gankers move on to someone else obviously. Also like all the other ships in game they have trouble doing their job as a wreck. You know in six or so months from now when you're crying in a thread about crashing low ends I'm going to laugh so hard and point you to this thread. Too bad that will never happen. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
259
|
Posted - 2012.07.30 04:00:00 -
[35] - Quote
La Nariz wrote:Tyberius Franklin wrote:La Nariz wrote:Tyberius Franklin wrote:La Nariz wrote:They're made by ORE and are noncombat ships so why would they need resists? You can't tell me belt rats are that threatening. For tanking ganks hopefully to the point that gankers move on to someone else obviously. Also like all the other ships in game they have trouble doing their job as a wreck. You know in six or so months from now when you're crying in a thread about crashing low ends I'm going to laugh so hard and point you to this thread. Too bad that will never happen. Are the minerals you mine free? Nothing is free |

Tyberius Franklin
Federal Navy Academy Gallente Federation
259
|
Posted - 2012.07.30 04:28:00 -
[36] - Quote
Pipa Porto wrote:Tyberius Franklin wrote: Nothing is free
Except my love. Correction: Nothing is free save the things that you aren't sure you want. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
261
|
Posted - 2012.07.30 16:48:00 -
[37] - Quote
Skippermonkey wrote:Jorma Morkkis wrote:Skippermonkey wrote:Would you mind posting the current resist profile and ship bonuses to resists here for those of us not up with the latest SiSi build? You don't know what T1 resists are? Hulk shields: 0/50/40/20 Hulk armor: 60/10/25/35 Shield resists are same for all exhumers and mining barges. I find it peculiar that you act like t1 resists on a t2 ship is a normal thing? plus - http://wiki.eveonline.com/en/wiki/Hulkyou can check there for the current tranqulity hulk details, and it clearly has a t2 resist profile. I hope this explains my apparent surprise that they lowered the resist profile But... maybe you are doing it all wrong because to my eyes you are posting the resistance profile of a Covetor I think it had been mentioned before that the echumers had been changed to T1 shield resists on sisi, so perhaps that explains the lack of surprise, but those shield resist values are current as of right now.
Current bonuses: 7.5% resist per mining barge lvl for all exhumers, 5% shield capacity/mining barge lvl for the Skiff/Procurer |

Tyberius Franklin
Federal Navy Academy Gallente Federation
261
|
Posted - 2012.07.30 19:31:00 -
[38] - Quote
Pipa Porto wrote:Jorma Morkkis wrote:Richard Desturned wrote:maybe the miners should fit these things called "shield extenders" and "hardeners" instead of having a tank given to them on a silver platter
sorry if you can't make such tough choices like "15% more yield or 300% better tank" What kind of tank you would suggest? This fit has 22k EHP with current stats on SiSi. [Hulk, Tank Fit] Damage Control II Micro Auxiliary Power Core II Medium F-S9 Regolith Shield Induction Adaptive Invulnerability Field II Adaptive Invulnerability Field II Limited Adaptive Invulnerability Field I Modulated Strip Miner II, Veldspar Mining Crystal II Modulated Strip Miner II, Veldspar Mining Crystal II Modulated Strip Miner II, Veldspar Mining Crystal II Medium Ancillary Current Router I Medium Core Defense Field Extender I The "Buy a Skiff" tank. So if the don't buff the hulks tank we should have no issues with the changes? |

Tyberius Franklin
Federal Navy Academy Gallente Federation
261
|
Posted - 2012.07.30 19:54:00 -
[39] - Quote
Pipa Porto wrote:Tyberius Franklin wrote:Pipa Porto wrote: The "Buy a Skiff" tank.
So if the don't buff the hulks tank we should have no issues with the changes? I like the idea behind the changes. Each Exhumer should have a role. Right now, the Hulk with the new, lower tank is about fine. You gotta be ATK to keep it safe. My problem is with the Mack and Skiff. Each takes too much of the other's role. The Skiff's not viable so long as the Mack is expensive to gank (something like 50-60k EHP available). And if that were fixed, the Mack would'nt be viable so long as the Skiff has a 17k m3 cargo. Reduce the Mack's tank and Skiff's cargo, and you'll get an honest-to-god choice between the 3. Hulk for when you're ATK with fleet support. Mack for when you're ATK with no fleet support. Skiff for when you cba to be ATK all the time to stay safe. Fair and reasonable. No complaints about that analysis. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
262
|
Posted - 2012.07.31 19:33:00 -
[40] - Quote
Dave stark wrote:Pipa Porto wrote:Dave stark wrote: in comparison to a 50+% yield bonus from simply having an extra strip miner? that's the bonus it previously had.
Seriously? Come now. you made a comment that it mines better than the mack, i reminded you it mined better before the changes. you still haven't made a comment on why it's better in a fleet [which, it isn't as it has no bonuses for being in a fleet] It should be painfully clear why it functions better in a fleet environment. It mines more and with proper support cargo restrictions become irrelevant. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
262
|
Posted - 2012.07.31 19:41:00 -
[41] - Quote
Dave stark wrote: except having a 3% yield modifier/level does not mean it mines more. i love my spread sheets as much as the next person but just because the paper says it's a bigger number doesn't mean it works like that.
How would it not? The bonus improves the base yield above the other 2 barges by sheer fact of the matter. Additionally these appear to be meant for a more active role and as such shouldn't need the level of tank one would need for solo AFK mining meaning more room for MLU's. The hulk has no other drawbacks that are unique to it and as stated before, proper support renders cargo constraints irrelevant. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
262
|
Posted - 2012.07.31 19:46:00 -
[42] - Quote
Dave stark wrote:Pipa Porto wrote:Dave stark wrote:Pipa Porto wrote:Dave stark wrote: in comparison to a 50+% yield bonus from simply having an extra strip miner? that's the bonus it previously had.
Seriously? Come now. you made a comment that it mines better than the mack, i reminded you it mined better before the changes. you still haven't made a comment on why it's better in a fleet [which, it isn't as it has no bonuses for being in a fleet] Because it's able to make effective use of it's ~20%(25% now) yield bonus over a Mackinaw/Skiff. That's why it's better than a Mack/Skiff in a fleet. except with constantly ******* around with crystals; it's not able to make use of that bonus as efficiently as it needs to to make it really worth using. sure when(if) that extra 10% yield bonus hits sisi i might agree that the extra logistics are worth it until then though, it's really not. i guess we'll see tomorrow. Does everyone in your fleet need a full set of crystals? Can you not dedicate certain people do different types of ore and actually make effective use of your numbers? |

Tyberius Franklin
Federal Navy Academy Gallente Federation
262
|
Posted - 2012.07.31 21:58:00 -
[43] - Quote
Vaerah Vahrokha wrote: CCP for the Battlecruisers V to multi racial battlecruiser Tiericide change stated "you'll be able to fly tomorrow what you can fly today".
Good, I want the same applied for mining fleets.
Sometimes in the course of balance things have to come down instead of go up. And the odd thing is that when you take that statement as intended we're actually gaining as 4 of the 6 mining ships will be an easier train. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
272
|
Posted - 2012.08.07 20:05:00 -
[44] - Quote
Pipa Porto wrote:Ranger 1 wrote:I think it's pretty obvious that the "Ganking isn't meant to be profitable" statement is meant to cover your average case with common sense fits involved.
Now if a ganker takes the time to scan carefully and single out the multitude of players that sink way too much isk into way to fragile ships that is a completely different story. Bad fits and bad decisions are the bread and butter of the suicide ganker, as it should be.
Low sec gate camps are not intended on the average to be hilariously profitable either, however nothing stops the occasional freighter pilot screw up. That does not mean that CCP intends that the errant freighter pilot cannot or should not die, just that under "normal" circumstances it is not the normal profit situation for the gate camp.
Suicide gankers should absolutely be able to make a profit at their chosen profession, but (as is CCP's intention) to be profitable they need to take the time to find the ones that Darwin has selected for extinction... not just gain profit from every potential victim that crosses their path. And that's true of the current Hulk. Ganking Hulks is unprofitable unless the Hulk pilot fails to tank their ship (the 0 MLU brick is a counter to the "gankers have infinite time and alts, so they'll bring Meta Catalysts". A much weaker tank will dissuade the vast majority of ganks in a .5 system.). In higher sec bands, Hulk pilots can tank their ship sturdily enough to be unprofitable and still fit MLUs. What more do you want? Just because a lot of miners put themselves in the position of the Dodo (credulous and trusting of the sailors, leading to easy hunting and extinction) doesn't mean there's a problem Yet we've seen a number of ganks in .5's with partially tanked, non expanded hulks as well. Not the majority I'm sure but they have and still are happening. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
272
|
Posted - 2012.08.07 20:33:00 -
[45] - Quote
Pipa Porto wrote:Richard Desturned wrote:People will still figure out a way to fit their Mackinaws without a single tank mod beyond "permatank the serpentis spy in the belt" and they'll still die to a few Catalysts. This will not change. Ranger 1 wrote:I could be mistaken, but I think you are assuming a sensible fit... which for your average AFK miner is not all that likely... to be honest People fly Megas that get killed by Itty Vs. Does that mean CCP should balance the Mega around them? I'm sure there were some Titan Pilots that didn't understand how to remote AOE DD. Did that mean that was balanced because the least skillful pilot couldn't do it? Ship Balancing shouldn't be based on what the least skillful player can come up with. If I recall the story behind that kill I'm not sure how it compares to a suicide gank as that was a consensual fight (the Mega engaged the Itty V for stealing loot). If it were a gank situation then the Itty V would have failed despite the fitting of the Mega. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
272
|
Posted - 2012.08.07 20:49:00 -
[46] - Quote
Pipa Porto wrote: Missing the point entirely. Why should ship balancing for Mining barges be based on what the least skillful pilot can dream up? No other ship is balanced that way.
That's why, despite it being likely that plenty of Mack pilots will be untanked, the fact that it can fit above the magic profit line is a problem for the Skiff's chances of being at all useful.
If it were balanced at what the least skillful pilot could think up it would have 40-50k EHP base at low skills. It leaves room to fail, just like other ships.
Edit: If anything equating the 2 situations is like saying the Mega is OP because it could have been fit in such a way to kill the itty V even rail fit just like the Mack can be fit to make a gank unprofitable. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
272
|
Posted - 2012.08.07 21:34:00 -
[47] - Quote
baltec1 wrote:Pankas Carter wrote: The ONLY person responsible for a ship being destroyed are the people shooting at it.
They kill you because you made it worth killing you. That makes it your fault. No, it really doesn't. Those people went looking for someone worth killing in the case of searching for an untanked miner. If it were somehow purely the miner's fault they would explode upon contact with the "harshness of space" when undocking without a tank rather than need to wait for a ganker. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
272
|
Posted - 2012.08.07 21:37:00 -
[48] - Quote
Richard Desturned wrote:Tyberius Franklin wrote:No, it really doesn't. Those people went looking for someone worth killing in the case of searching for an untanked miner. If it were somehow purely the miner's fault they would explode upon contact with the "harshness of space" when undocking without a tank rather than need to wait for a ganker. who the **** cares about who is "responsible" for the loss of a ship if you make yourself a tempting target, don't whine about getting ganked, thanks Not whining, but the explicit blame the victim syndrome in the last few post ignores a basic fact of ganking. Granted it's facilitated by the behaviors and fitting of the gankee, but then, if no one cared, why was it brought up? |

Tyberius Franklin
Federal Navy Academy Gallente Federation
272
|
Posted - 2012.08.07 21:45:00 -
[49] - Quote
Ok, lets try this one more time.
I'm not saying one should feel sorry for people who mine in untanked ships, move high value cargo while auto piloting or in noobship/untanked haulers, fly overblinged mission ships or whatever else is getting people shot for not thinking before they act. I'm just saying that another, opportunistic party is necessary to bring the event to its logical conclusion and as such fault cannot fall squarely on either party. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
272
|
Posted - 2012.08.07 21:53:00 -
[50] - Quote
baltec1 wrote:Pankas Carter wrote: These consequences are completely arbitrary. As he said, he didn't explode for no reason. Someone made a decision to shoot him. The fault lies with the shooter, period.
Lets be clear here: i'm not saying ganking is necessarily wrong. You just need to accept the fact that the ganker is responsible for pulling the trigger. If bitching/whining/patching is the result of abusing it, well, that's your own damn fault.
The person wouldnt be ganked if it wasnt worth it. It all ends with the victims choice, be it putting too much wealth in a poorly tanked ship or jumping blind into a bubble camp. It was the victim who put the cogs in motion. I've done both of the things you mentioned, and in each case thought to myself, "In hindsight, that was pretty dumb." But it doesn't change the fact that a friendly group of HIC's and nano pests in one instance and a mael (pre gank insurance nerf) were more than happy to make themselves available to teach me those lessons. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
272
|
Posted - 2012.08.07 22:13:00 -
[51] - Quote
baltec1 wrote:Tyberius Franklin wrote:I've done both of the things you mentioned, and in each case thought to myself, "In hindsight, that was pretty dumb." But it doesn't change the fact that a friendly group of HIC's and nano pests in one instance and a mael (pre gank insurance nerf) were more than happy to make themselves available to teach me those lessons. Gankers are not responsable for your actions, just the consiquences  Since the consequence is a gank, that would make gankers responsible for ganking. Others just aid in target selection. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
272
|
Posted - 2012.08.07 22:20:00 -
[52] - Quote
baltec1 wrote:Tyberius Franklin wrote:Since the consequence is a gank, that would make gankers responsible for ganking. Others just aid in target selection. Doesnt matter how you try to word it, the problem for the miner always starts with them not fitting a tank. If there were no gankers tank wouldn't matter. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
272
|
Posted - 2012.08.07 22:31:00 -
[53] - Quote
Richard Desturned wrote:Pipa Porto wrote:Shield Management 5, Tactical Shield Ops 4, Engineering 5, Electronics 5, Exhumers 5, Shield Upgrades 1, Energy Management 5, Hull Upgrades 1, Shield Rigging 1 to be fair this tank requires shield upgrades V but that's so trivial that screaming "WELL THAT'S AN ALL LEVEL 5 CHARACTER YOU THEORYCRAFTED IT WITH" is sillynevermind, works with SU I Wouldn't you also need hull upgrades V and mechanic V to get the full base EHP of the ship as well? |

Tyberius Franklin
Federal Navy Academy Gallente Federation
285
|
Posted - 2012.09.07 02:37:00 -
[54] - Quote
Malcanis wrote:Jorma Morkkis wrote:James Amril-Kesh wrote:People seem to conveniently forget that the ISK we get from moon mining was already in the economy. And it's different from mining? Let me tell you about this thing called insurance While I'm not sure the ratio of fully insurable tech one hulls to other hulls used in nullsec combat defending moons, I'd think that in an environment where a far larger scale of ship loss is occurring and in which neither party is forfeiting their ability to receive insurance would generate a far greater influx of isk from insurance payouts. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
286
|
Posted - 2012.09.07 21:54:00 -
[55] - Quote
MIrple wrote: What we have atm is
Hulk Hi low low Mak Med Med Hi Skif Hi Med Med
You have one too many med's in there. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
290
|
Posted - 2012.09.08 02:42:00 -
[56] - Quote
Infinite Force wrote: I can't help it ....
Sung to the tune of the 7 Dwarfs "Hi Ho" from the original Snow White.
Hi low, hi low, it's off to mine we go, With Miner II's and M L U's, hi low, hi low, hi low
Hi low, hi low, it's back to mids we go, To tank a Mack like quarterbacks, hi low, hi low, hi low
Hi low, hi low, it's off to Skiffs we go, To bait our prey and make our day, hi low, hi low, hi low
Hi low, hi low, it's back to Hulks we go, They have the yield just need a field to mine, to mine, to mine
I'm done, I'm done, this song is really done.
/facepalm ..... LOL
That was very amusing |
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